![]() ![]() ![]() Want four swords? Want some crossbows mixed with cleavers? It's all up to you. Every weapon is assigned to one of the controller's face buttons, and you can equip whatever you'd like in those slots. Thankfully, the combat system in DeathSpank evolves as you progress through the game. In a hack 'n slash game like this, it's easy to get bored if you're swinging the same sword around for hours on end. Still, I completed every mission (both side and main) in around eight hours, so there are plenty of tasks to finish. Quest givers can hand out task after task, which can get extremely tedious. Granted, this is what most RPG's deliver, but I was expecting a bit more given the developer's background. However a vast majority of the "Unimportant Things" followed the same formula as the main missions - fetching ingredients and items or happily slaying monsters on behalf of other people. Because Monkey Island is known for its puzzles as well as its humor, I was expecting more puzzle-centric quests. Dubbed "Unimportant Things I Need to Do," they seemed appropriately named. Still, I was slightly letdown by the side missions. It's fun to choose bizarre dialogue paths and see where they go in this game. The dialogue menu is similar to Monkey Island – your list of conversation options shows up on the bottom half of the screen and you pick what your hero will say. If you've ever wondered whether or not chickens have lips or what occupation a retired World of Warcraft character would have, then look no further. Humor is definitely DeathSpank's crown jewel. Watch the Video Review When I was done marveling at the visuals, the dialogue took center stage as it is extremely amusing. Each area has its own set of wacky monsters to destroy that range from Savage Unicorns to Bearlopes (a bear/antelope hybrid). ![]() DeathSpank also makes great use of color, so the land is filled with vibrant, distinctive regions like the cotton candy pink Enchanted Forest and the dark, gloomy Haunted Forest. It's charming and really helps showcase the game's whimsical feel. The world and character models are in three dimensions, but the scenery is all 2D. It’s due to hit PC, Mac, and Linux later this year.The first thing I noticed about DeathSpank is its unique art style. The trailer below has X-Files, Twilight Zone, Twin Peaks and any other number of supernatural mystery vibes about it along with a hefty helping of goofy characters and ultra-dry wit. It’s a game where you switch between five playable characters while uncovering the dark, satirical and bizarre world of Thimbleweed Park.” What’s Thimbleweed Park about? Well, it’s ”the curious story of two washed up detectives investigating a dead body found in the river just outside of town. More recently, he put out the action-RPG DeathSpank, but we prefer not to talk about that. (I doubt it’ll run in ScummVM, though.) Ron Gilbert, if you don’t recall (you poor, sad, soul), was the mind behind the original Maniac Mansion and had a heavy role in the first two Monkey Islands. Thimbleweed Park is the oldest school of old-school adventure games, and looks pixel-for-pixel like a brand new game built in the classic SCUMM engine. ![]() Ron Gilbert is making a new adventure game! If that doesn’t get you excited then maybe this shiny new trailer will. Ron Gilbert is making a new adventure game. ![]()
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